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The difficulty of the Ruins is substantially higher than than the main quest, possibly to help compensate for how mind-numbingly easy the game is.
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The game has none of the trial maps that Fuuin no Tsurugi had, although it has a similar post-game extra in the form of the Tower and the Ruins, both optional, multi-level dungeons filled with monsters which can be completed to unlock secret characters. There are also some issues regarding his character and who’s-in-control-of-whom that are never quite ironed out. Lyon is Nintendo’s attempt at making a sympathetic villain, giving him a Suikoden 3-like motivation, and for the most part it works pretty well, although he could have afforded to have a bit more screen time. He becomes more important as the game progresses, eventually becoming the game’s antagonist.Īlthough the rest of the cast feels somewhat stiff, the three main characters are unusually fleshed out. Lyon possesses Eirika’s same reluctance to fight, albeit to an even greater extent, and although kind is a rather lonely character. Prince of Grado and childhood friend of Eirika and Ephraim. After the Empire of Grado suddenly attacks Renais, the king orders Seth, one of his most trusted generals, to get his daughter Eirika to safety. Twins Eirika and Ephraim are twin heirs to the throne of Renais, both of whom have separate quests at first. The Grado Empire seeks to collect and destroy these stones which have kept evil at bay. Disappointments aside, Sacred Stones is still worth playing, and worthy of the Fire Emblem name.Īs for the story – an ancient evil was sealed away with the power of 5 powerful stones. But Pierce also has a chance of causing a game-breaking glitch if you happen to pierce when using a long-range weapon. The Assassin’s “Silencer” skill was already present in the last game, making its new classification as a ‘skill’ redundant the Sniper’s ‘Sure Shot’ skill ensures that his next attack will hit, which would be great if Snipers didn’t already have insane accuracy to begin with the Generals possess a ‘Great Shield’ ability which occasionally renders them invulnerable for a turn (again, what would be a great skill on pretty much anyone but a General, considering they usually don’t take much damage anyway) Pierce (essentially Holyn’s Moonlight Hit from Fire Emblem 4), a Wyvern Knight skill, voids the enemy’s defense stat and does direct damage, and is actually useful. Unfortunately, only four ‘skills’ exist in the game, and most of them are useless. Sacred Stones built upon class-exclusive skills as well. In addition to being given more freedom over how your characters progress, there are three “Trainee” characters, very obviously meant to resemble Gaiden‘s villagers, who can traverse the lance-wielding, axe-wielding, and mage trees, respectively. This installment of the Fire Emblem series was also released in North America, giving the world its first taste of Fire Emblem Gaiden‘s over world map exploration, extra monster battles, level grinding, branching class changes, and multiple main characters. With numerous bugs and typos (even in the Japanese version), this game was horribly rushed to market. Fire Emblem: The Sacred Stones, modeled after Fire Emblem Gaiden, hit the GBA shortly after Rekka no Ken and it shows.